![]() ![]() ![]() Once inside the game will ask you to go right and talk to ADA, but go ahead and go left first. You could talk to Mercer, but she doesn’t have anything much to say, so just head on in. Do bear in mind that if she or her partner kills the enemies before you can get a hit on them you won’t get any xp for those kills.Īfter the marauders have been dispatched the game will task you with entering the ship. After some dialogue you’ll be given a couple choices: you can make a level 5 Persuade, Lie, or Intimidate check to convince Mercer to assist you with the marauders near the ship (and for 15 xp), or handle it yourself (by choosing either a more polite or rude response). At the bottom you will see spaceship and two other Spacer’s Choice guards. Work your way down the hill, dispatching the marauders along the way as you see fit. More new friends, and an illegally landed ship. Grab these before shooting the explosive canisters blocking your exit. Whether you decide to kill him or not, there are two mag-picks near him, some gourmet saltuna fillets, tartarus sauce, pre-sliced bread, and a fast ration pill. If you choose to kill him you’ll get 200xp and a riot control helmet, and it’ll change some dialog choices with an NPC down the hill. You’ll get 15 exp regardless of choice as well as his gun and the sabre if you healed him. These are all level 1 skill checks, so choose the one that fits your fancy. Otherwise, talk to him as you are inclined and you’ll come to a prompt to either persuade, lie, or intimidate him into giving him your gun. You can heal the Spacer’s Choice guard for 15 exp and a sabre awarded at the end of your discussion with him. Jump down and introduce yourself to Guard Pelham. Continue onward, and after a brief slowing of time you’ll come across a hole in the floor. Immediately after crawling through some tall grass you’ll come across a cave. When you stumble upon a dead, legless marauder thug near a campfire loot their corpse for an Adreno. You’ll be tasked with exciting new actions, like “move” and “crouch.” This section of the mission is linear just keep pressing ahead. Head down the hill away from your escape pod and follow the onscreen prompts. Yeah, Stranger in a Strange Land starts as one of those missions. Note: For completing the side-quest you’ll earn 80XP.Make your way down the hill, completing tutorial prompts. Note: At this point a new side-quest ‘The Cave of Dreams’ will become available. During the chat, feel free to choose any conversation options you like as there are no alternate endings/consequences to this side-quest as far as I can tell. ![]() Doing so will trigger the next stage of the side-quest.ĭuring the next section of the side-quest we’ll be in one final conversation with Madman Lugos and Leif. ![]() He’ll tell you how to manipulate the guard into letting you out of the cell by giving you a new conversation option to use on him. Simun – After speaking with the guard, you’ll be able to then speak with Simun at the back of the cell.After defeating them all, the guard will be impressed and you can continue. There are four level 12s here that you’ll need to fist fight. You’ll need to approach and punch/Sign one of them until they become hostile. Fight – After speaking with the guard, start a fight with the prisoners in the cell.AXII – During the conversation with the guard use AXII on him to trigger the next stage of the side-quest (this will also net you 40XP).In general we have three options for escaping the cell: Approach the locked gate and interact with it to speak to a guard. ![]()
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